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Beginning to Migrate (some) Content to the NEW Doug Alone

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  Beginning to Migrate (some) Content to the NEW Doug Alone I have had the idea since early on in this blog to possibly move it from this sort of hosted/third-party set-up to something more owned by me. This past week, I started to make this a reality: https://www.dougalone.com There are a lot of reasons behind this but let us start with caveat. I have exactly one real complaint about Blogger/Blogger and otherwise most of the decisions are about my creative process itself.  The One Real Complaint The newer Blogger themes tend to be plenty responsive as they are but there is still some degree of back-end handling that tries to serve up a "mobile-friendly" version of the page [note, this is based on looking into the errors and messages sent, I could be wrong]. This is the exact same page but Google, itself, treats this as a website trying to share multiple copies of the same content and basically passes this off as a reason to not index the site.  After over a year of havin...

Larsson the Maudlin, Quest 1: Fetching Cousin Dale some Questionable Meat [D100 Dungeon]

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So...last year I played a bit of the D100 Dungeon Computer Companion as a way to learn the base game and I thought it was ok [if you look around the reviews, you'll see my thumbs up] but it had a major flaw as for my playstyle: it took a fairly (pleasantly) stripped down solo-play experience and made it a bit too easy for me to strip it down further. I like to chew upon the game a bit. Pad in stuff. To make a story. At that time, a dozen or more quests in, I put it aside and said I would come back to it if any more DLC got released and that did not happen. I am honestly not sure if it will ever happen, and that's a shame. Books 4 [new rules] and 6 [realm building] would both go a long, long way to helping people to have a longer, more enjoyable experience. With that being said, I think it is a good to maybe come back to it and a bit and just play it out more Doug-style. Use the Computer Companion for the first couple of quests to help me relearn the system and g...

The GLOW 1996: Psychic Eustace Delmont, Episode 11 - Gathering New Allies

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← Previous Arc Session |[ ↑ Arc/Campaign Page ]| Next Arc Session → Hide Prep Phases Hide Notes/Commentary     "Previously..." and Campaign/Arc Summary Rebuilding the Squad The GLOW 1996: Psychic Eustace Delmont Episode 11 - Gathering New Allies Genny Yusuda Elsewhere Commentary: Soulburn and Runworld A Bird with No Wings The One Who Imbibes Thoughtfulness Doug's Commentary Mechanical and Story Notes Credits Taxonomy and Technical Data Previously, on The GLOW: 1996 Psychic Eustace Delmont Eustace Delmont — GLOW Order Psychic on the cusp of rising to full Witch — has died. Hitomi has managed to track down the Moonblink — Dave Akari's traveling hoverboat — and is planning on attacking but must deal with the emotional fall out of losing Eustace. Unknown to her, Eustace's spirit has been gathered by the Witches Three — the three otherworldly bein...

The GLOW 1996: Psychic Eustace Delmont, Episode 10 - Tracking Dave Akari

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← Previous Arc Session |[ ↑ Arc/Campaign Page ]| Next Arc Session → Hide Prep Phases     "Previously..." and Campaign/Arc Summary Turning Point 2 The GLOW 1996: Psychic Eustace Delmont Episode 10 - Tracking Dave Akari Sometimes They Come Back In the Skurry Commentary: After a Few Days' Break Said the Spider to the Fly The Crow Takes Flight Doug's Commentary Mechanical and Story Notes Credits Taxonomy and Technical Data Previously, on The GLOW: 1996 Psychic Eustace Delmont About The GLOW: 1996 Psychic Eustace Delmont Eustace Delmont is a psychic on the cusp of "graduating" into a full-blow Field Psychic. He requests his right to Walk, a brief period of freedom to encourage psychics to see the other side of The GLOW. He tries to finish his long-time partner Jani Blum's final unfinished mission: to find a mini-disc and crack open th...