Eustace Delmont


EUSTACE DELMONT AND THE CASE OF THE RAMBLER'S INN is a Tricube Tales Solo campaign based on the Maidenstead Mysteries microsetting and originally using a combination of Richard Woolcocks' Tricube Solo with my own extended framework. It has since been migrated to Mythic (by Tana Pigeon) to better keep up with evolving threads and characters.

In principle it takes three story elements that are often part of my campaigns - humor, mystery, and romance - and then makes them the main focus. It's a challenge to myself to weave an at least adequate mystery with various twists and turns, to make things kind of funny and silly, and to have the central romance (between Eustace Delmont and Hitomi Meyer) make sense. 

Originally I played at the idea of "trapping myself by the future" (hints of stuff to come that I had to make sense out of later) but over time that has dialed down. It also starts out in a kind of overblown faux-Victorian style but over time migrates to more of a traditional writing. 

Sessions

* Fun Fact, because this one got split in half/thirds so I could take time to Mythic it, the tunnel section got pushed down a bit (chapter 6 to be precise) but I left the OG title in.

CREDITS AND RESOURCES

The game engine behind the Eustace Delmont series was originally Tricube Tales, Tricube Tales Solo, and Maidenstead Mysteries, all by Richard Woolcock. It eventually migrated (in chapter 3) to Mythic.

Other oracle systems mainly including, but not limited to:
  • Random Realities by Cesar Capacle
  • Book of Random Tables: 1980s -1990s, BORT: Modern, and BORT: Eldritch by Matt & Erin Davids
  • Table Fables: Modern by Madeline Hale
Graphics will be a heady blend of the base game (kind of rarely), my own weird sketches and ideas, Pixabay, Unsplash, ArtUK, and otherstock art. Originally some AI was used but this has been retired.

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