Eustace Delmont
EUSTACE DELMONT AND THE CASE OF THE RAMBLER'S INN is a Tricube Tales Solo campaign based on the Maidenstead Mysteries microsetting and originally using a combination of Richard Woolcocks' Tricube Solo with my own extended framework. It has since been migrated to Mythic (by Tana Pigeon) to better keep up with evolving threads and characters.
In principle it takes three story elements that are often part of my campaigns - humor, mystery, and romance - and then makes them the main focus. It's a challenge to myself to weave an at least adequate mystery with various twists and turns, to make things kind of funny and silly, and to have the central romance (between Eustace Delmont and Hitomi Meyer) make sense.
Originally I played at the idea of "trapping myself by the future" (hints of stuff to come that I had to make sense out of later) but over time that has dialed down. It also starts out in a kind of overblown faux-Victorian style but over time migrates to more of a traditional writing.
Sessions
- 00 - In Which Things Are Stolen and Mysteries Sprout like Mushrooms.
- 01 - The Thing Upon the Tape and Love's First Glance.
- 02 - The Dog Spray Found Upon the Path and Its Implication.
- 03 - Arrests, Chats, and Tunnels, In No Particular Order*
- 04 - In which our poor hero struggles to maintain optimism in a jail cell and seeks allies
- 05: In which drunken nights, hungover mornings, and various mistakes occur before our two lovers meet again
CREDITS AND RESOURCES
The game engine behind the Eustace Delmont series was originally Tricube Tales, Tricube Tales Solo, and Maidenstead Mysteries, all by Richard Woolcock. It eventually migrated (in chapter 3) to Mythic.Other oracle systems mainly including, but not limited to:
- Random Realities by Cesar Capacle
- Book of Random Tables: 1980s -1990s, BORT: Modern, and BORT: Eldritch by Matt & Erin Davids
- Table Fables: Modern by Madeline Hale
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