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Showing posts with the label Recap

The GLOW 1996: Psychic Eustace Delmont - Recap and Trivia

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    Going Back Over the Posts The First Five Episodes, The Story That Was Magnus Odinson and the Story That Would Become The Death of Eustace Delmont and the Third Pivot And the Rest of It Going Back Over the Posts As I sort through the brain space to sum up this quite long campaign — the longest by word count and episode count, though Bleak + Pearl will quite soon over take both titles since it is maybe half finished at best — I figured I'd go back some episodes and discuss some notes and ideas that occur to me. And while doing that, I'll fix a few minor errors while leaving the larger ones in place. It's a living, fairly organic game. Stuff shifts. Let's blame the Witches Three. Also, this won't be a complete list of every episode and interlude. More just a few highlights as things come to mind. Then, after this I'll do a general debrief. With the more philosophical and technical stuff. The First Fi...

Larsson the Maudlin, Quest 2: Arming Tyren by Going Past the Door [D100 Dungeon] [Recap]

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Normally when you play D100 Dungeon , you enter into these single-use nowhere dungeons that represent a kind of combined possibility state of a number of largely symbolic rooms/places. It is perhaps an irony that a game that has a d100 table of weapons that rarely differentiate more than a couple of points — a maul vs a morning star is mostly a matter of one taking a bit more to repair — has a lot of rooms and spaces where only a few have any real distinguishing marks. This has improved as the books have gone on but in the base set experiences — essentially what was played in the first episode of this arc — mostly only the Green/Geographic rooms have true character. Blue depends on the quest. Red brings a guaranteed fight. For the rest, it is effectively a d100 table of how many exits and if those exits have doors. While contemplating this, and wanting this to be a fairly Doug -style playthrough, I thought a fun twist might be to have all the Training quests be handled a...

The Bleak + The Pearl Part 23: In Search of the Harcuram Mantle, Session 1 [Shadowdark + SoloDark] [Offline Recap]

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Original image by IdaT (Pixabay). Alterations by Doug Bolden.   "Previously on..." and Campaign Summary Part 23 Recap A Few Quick Notes The Mantle is Lost The Isles of Andrek and the Town of Valthis Entering the Sea Caves and the Hall of Murals The Hall of Pillars, the Sons' Tomb, Spiders, and Stingbats Holy Water, the Sea Wolf Skeleton, and the Tomb of the Seer Meeting some Sad Bandits, More Stingbats, and Death The Makeshift Ferry, The Haunting, the Longboat, and the Undead Sea Nymph Gathering the Treasure, Returning to the Crossbow, Tidal Surges, and Saving Bandits Doug's Commentary Actual Play Downloads Credits Previously, on The Bleak + The Pearl... The Blue Delve Boys have returned from the Everburning Forest, exhausted and recovering from injuries. Meanwhile, Gryffin Grunkheart has decided to throw his lot in fully behind Cal and has gath...

Solo Review, Part 2: Continued Exploits on the Island of Nesila & testing out HexRoll even more [Old School Essentials] [SoloDark] [Recap ish]

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Continued Exploits on the Island of Nesila I figurd it would be fun to go around and use my realizations about how I would play with HexRoll learned from last time and keep the story going for at least a little bit longer. I have not fully explored the island, yet, but were already starting to see several coastlines. That being said, I had not yet set foot in a dungeon and that is the point of OSR style play, especially low level play. I am going to need to do some delving since no matter how well the town and wilderness hexes do or not work, in principle those are mostly flavor to explain why a dungeon is there. First, the Conversion Looking at the monster stat blocks, the stat blocks were derived from  Old School Essentials so I sent my poor six heroes through the painful process of being converted. I did not use any kind of "official" SD → OSE converter sheet. I just went, "They have +2 to STR, they get +2 to STR." The exception was the Thief ...