Bloody Hands
The Bloody Hands is the campaign that started this blog.
A Guardian, Arden Ulet, from the city of Hub, is sent out on missions to investigate the activities of a group known simply by their calling card: a a pair of bloody hand prints.
The Veil, a mystical technology founded in the Ulet Lighthouse and first used in Hub, stabilizes reality against the same magic that destroyed the Old Khelian Kingdom five generations ago as the death of the Emperor opened the flood gates to many factions of wizards to rise up try to claim chunks of the kingdom. Until a group of wizards fought back and created the Arcane Order. A century and a half later, an anti-magic technology was discovered and used to generate The Veil. The people inside the Veil champion it as a chance to make a New Khelia more democratic and less based on fear and control. Though the reality of the situation might be a bit different.
As an Arcane Order Guardian, Arden and his companions - Agents, Scholars, and others dedicated to the Order's masterplan - have been gifted Sigils that allow them to use magical powers even inside the Veil. The Bloody Hands, and other factions, are trying to find a way to duplicate this same process.
Arden and his assistants solve crimes, prevent damage to the Veil, and try to track down the organization behind The Bloody Hands. They also deal with corrupt Guardians, making peace with Outsider folk, try to find balance with the new generation of Veilborn people who consider themselves better than those outside the Veil, and growing tensions from those who think Hub and the New Khelia are a descent back into the old corrupt ways that started the troubles.
REBIRTH Series (the new canon)
- REBIRTH 01 "The Late Returners"
In which a mercantile company's caravan goes missing, and then returns, and Arden and his allies must unravel the mysteries of what this "late return" might mean for the Veil in Yarlken. - REBIRTH 02 "The Stone Crack'd"
In which we find out about the internal strife in The Order, learn about the ancient places of power, the history of magic, the desperation of outsiders, and track down a missing relic from before the fall. - The Stone Crack'd Introduction - On the City of Hub
- The Stone Crack'd 01 - Interruption in the Library
- The Stone Crack'd 02 - Dealing with Leonardo Miller
- The Stone Crack'd 03 - Rainy Travels, the Dead Village, and Two Wizards' Curses
- The Stone Crack'd 04 - The Troubled and Rancorous Relationship of Tyv and Jorn upon the River Lumin
- The Stone Crack'd 05 - The Triptych Healed
- The Stone Crack'd 06 - The Dire Situation in Oone
- The Stone Crack'd 07 - The Battle for Oone
- The Stone Crack'd 08 - The Knight and the Portal
- The Stone Crack'd 09 - Traversing Wyrmfathom
- The Stone Crack'd 10 - The Merchant and Marel's Site
- The Stone Crack'd 11 - The Stone Heal'd [FINALE]
- BONUS: The Stone Crack'd - Final Thoughts, Musings, and Debrief
Original Episodes ("Season One")
- Episode 1: A Fragile Merger
- Episode 2: Out of the Wild
- Episodes 3 & 4: A Town Divided
- Episode 5: Biting the Hand that Feeds You
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