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Showing posts with the label D100 Dungeon

Larsson the Maudlin, Quest 3: Tyren Needs some Armor [D100 Dungeon] [Recap]

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Another dive into the same dungeon. I'll keep most of this post short. You can skip to the bottom to see the link to the playthrough notes. I am going to experiment with ways to display those effectively just straight into the blog next time around [and if it doesn't work, expect more of the same]. We'll introduce a bit of lore and then talk about the two most significant fights but overall these training quests are just warming up. Tyren, Dale, and Roker Hatch a Plan As the month swung later, Tyren Maud could not help but note that Larsson "The Maudlin" was starting to simply become Larsson Maud. Lars' sighing depression and swinging of sticks around as a poor substitute for a real sword has dwindled. In fact, he has been carrying around his axe and trying to get volunteers for the reforming a night watch. Not that Fairhope needs such a thing, but it does not do to discourage your young cousin too much. And so, Tyren called upon Dale...

Larsson the Maudlin, Quest 2: Arming Tyren by Going Past the Door [D100 Dungeon] [Recap]

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Normally when you play D100 Dungeon , you enter into these single-use nowhere dungeons that represent a kind of combined possibility state of a number of largely symbolic rooms/places. It is perhaps an irony that a game that has a d100 table of weapons that rarely differentiate more than a couple of points — a maul vs a morning star is mostly a matter of one taking a bit more to repair — has a lot of rooms and spaces where only a few have any real distinguishing marks. This has improved as the books have gone on but in the base set experiences — essentially what was played in the first episode of this arc — mostly only the Green/Geographic rooms have true character. Blue depends on the quest. Red brings a guaranteed fight. For the rest, it is effectively a d100 table of how many exits and if those exits have doors. While contemplating this, and wanting this to be a fairly Doug -style playthrough, I thought a fun twist might be to have all the Training quests be handled a...

Larsson the Maudlin, Quest 1: Fetching Cousin Dale some Questionable Meat [D100 Dungeon]

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So...last year I played a bit of the D100 Dungeon Computer Companion as a way to learn the base game and I thought it was ok [if you look around the reviews, you'll see my thumbs up] but it had a major flaw as for my playstyle: it took a fairly (pleasantly) stripped down solo-play experience and made it a bit too easy for me to strip it down further. I like to chew upon the game a bit. Pad in stuff. To make a story. At that time, a dozen or more quests in, I put it aside and said I would come back to it if any more DLC got released and that did not happen. I am honestly not sure if it will ever happen, and that's a shame. Books 4 [new rules] and 6 [realm building] would both go a long, long way to helping people to have a longer, more enjoyable experience. With that being said, I think it is a good to maybe come back to it and a bit and just play it out more Doug-style. Use the Computer Companion for the first couple of quests to help me relearn the system and g...