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Showing posts with the label Tricube Tales

The GLOW 1992: Agent Johnny Blue vs The Kid, Part 0 - the Surprise Arc [Launch]

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    Campaign/Arc Summary The GLOW 1992: Agent Johnny Blue vs The Kid, Part 0 - the Surprise Arc The Surprise Arc and Making Do with a Smaller Toolset Why Return to The GLOW? A Plot Develops and Things Shift, Pretty Quickly But What about The Bleak + The Pearl? Doug's Commentary Credits About The GLOW: 1992: Agent Johnny Blue vs the Kid Agent Johnny Blue is sent on a mission into mid-Florida to find Finley "Farsight" Estevan, a powerful remote sensing psychic. His only clue is a hedge mage — Maria "Madame Sinister" Salas — who seems equally powerful at reading the future using tarot cards. Estevan and Salas are involved with a backwoods cult trying to find the Illuminated Codex: a grimoire tied to a mysterious figure known as The Kid. Just exactly what The Kid is, why the cult is trying to summon him, and what Estevan looks to gain from it is unknown. This is the story of Johnny...

The Bloody Hands REBIRTH: The Stone Crack'd - Final Thoughts, Musings, and Debrief

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  Remember when all the art for this series was soap bubbles and sunset photos of rivers? Douglas Farms remembers.   These Moments Always Make Me Emotional The Future of The Bloody Hands Things I Liked Things I Did Not Like So Much Lessons Learned Things That Might Be Fun to Do Different A Few Final Pieces of Trivia Up Next for the Doug Alone is... These Moments Always Make Me Emotional I am writing this on January 27, 2025. As of today, there is a little bit less than a week before the final sessions go live, giving me a nice little buffer to relax and think about things. I love taking a moment and just letting all the creative threads wash over me. All the potential "what ifs" and such. On the other side of the equation, this is a goodbye of sorts. Since the start of this blog there have been two campaigns that were always there even if they sometimes were on a bit of hiatus for a few weeks. The Bloody Hand...

The Bloody Hands REBIRTH: The Stone Crack'd 11 - The Stone Heal'd [FINALE] [Tricube Tales] [Gamemaster Apprentice Deck]

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← Previous Arc Session |[ ↑ Arc/Campaign Page ]| Next Arc Session → Hide Prep Phases   The entrance to Marel's Holy Site. Image — Dean Spencer   "Previously..." and Campaign/Arc Summary The Stone Crack'd 11 - The Stone Healed Clearing the Channel Entering the Old Temple A Return to the Bloody River One Week Later One Year Later Doug's Commentary Mechanical and Story Notes Credits Previously, on The Bloody Hands REBIRTH: The Stone Crack'd Upon arriving at the chasm that houses the Marel family holy site, Arden and his team get into a fight with invaders not realizing the invaders were not human. Right at the edge of victory a second type of invader showed up — flying monstrosities who shoot bone shards from ruptures in their skin — and the team takes heavy damage. Luckily, groups of allies that Arden has been gathering were en route and able to help. A...

The Bloody Hands REBIRTH: The Stone Crack'd, Part 10 - The Merchant & Marel's Site [Tricube Tales] [Gamemaster Apprentice Deck]

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← Previous Arc Session |[ ↑ Arc/Campaign Page ]| Next Arc Session → Hide Prep Phases   Arcane Order Scholar, Izzia Kor. Image © Dean Spencer.   "Previously..." and Campaign/Arc Summary Setting up the Final Segments of The Stone Crack'd The Stone Crack'd 10 — The Merchant & Marel's Site The Battle at the Chasm The Storm Rests The Storm Awakes Doug's Commentary Mechanical and Story Notes Credits Previously, on The Bloody Hands REBIRTH: The Stone Crack'd After finding Clint's corpse, the team returns from Wyrmfathom in need of mental solace. Lidia has joined the team and thanks to magical bracelets is able to communicate more telepathically with Natalia to avoid some of the language barrier. The team has stayed for three days near The Oster Gate to help protect it while Felix gets his affairs in order. Now, they have set off for the final leg of ...