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Showing posts from August, 2024

Fourth Wall Break: August 25, 2024 Edition

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This last week or so has been the "Welcome Back" week for the college campus where I work so my ability to spend time working on anything game related - solo or otherwise - was somewhere less than zero. It was a good and positive 10ish days, overall, and got to meet a lot of students at various library-related events and such but I am bone tired (unfortunately literally, ouchies).  Hoping to resume in the next day or two and finish out some threads I have typed up here or there but also felt it might be good to take a moment to do a "fourth wall break" and just drop a few things here... for this first one we'll keep it simple: a new tea I'm enjoying a few RPG products I picked up to add into my solo games.  A New Tea Blend I Am Adoring Despite tending to like black and green teas more on the strong and plain side, I picked up Ahmad's Paradise Blend from a local market and have actually been really enjoying it. It has bergamot and orange blossom and it w...

The Bleak and The Pearl [SoloDark] Intermission 2: Creating the Everburning Forest

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The adventurers have a map to lead them through the Everburning Forest. Let's break this down and start figuring out what this means.  First, some lore. The Everburning Forest is going to be a valley with a lot of geothermal activity, lava pools, and the burning smell of sulfur. At some time in the past, the pre-Barthic Ancients developed flora which could resist the constant burning heat and low oxygen and which to this day thrives in a place where even the Bleak has trouble penetrating. 350 years ago, a young Jonias Grunkheart found this forest/valley through local legends and went in with a team to build a workshop to study the Ancient technology and to find out how to channel it. Such technology was used by him to create the burning light of the Lighthouse.  Now, let's populate it.  Flipping through  Bestial Ecosystem Created by Monster Inhabitation (Courtney C. Campbell and others), I wanted to pick a couple of "faction" types that made sense in an ever burning...

Behind the Scenes: Contemplating Hexcrawls and Pointcrawls for My Solo Games

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Roleplaying games are a fascinating artifact that I hope survives for a long time. There are a lot of things that you can say about RPGs but I think the two I want to focus on right now are a pair of contradictory statements: Roleplaying games cut through the near infinite amount of abstraction presented by "real world" considerations by providing a framework that simulates a particular subset (usually combat and a few other adventurer subsystems).  Roleplaying games are an abstraction of "real world" considerations and not necessarily meant to represent any sort of 1-for-1 aspects and instead provide an escapist avenue beyond specificity.  In other words, an RPG often takes an in-Universe reality and dissolves it to fluff text and a few abstract dice rolls and stats and then feeds this back into the in-Universe reality with the broad idea that anything outside this abstraction is in itself an abstraction.  I am personally writing this like a college essay, by the w...

Eustace Delmont and the Case of the Rambler's Inn 02 - The Dog Spray Found Upon the Path and Its Implication

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Eustace Delmont and Hitomi Meyer [1] found a bench to sit on nearby. Watched the gathered crowd disperse and taking some of the agitated canines with them. They had the backpack and some of the clothing and the strange device found in the sand and decided it would be quicker to just walk off with it rather than ask around if anyone knew to whom it belonged. Hitomi is looking at the bag itself while Delmont is trying to ascertain just what the device might do, though he had a suspicion.  "What's that smell?" Hitomi asked, taking a large sniff of the backpack and the clothes. After a few seconds of looking like she was giving herself a migraine, she thrust it against Delmont and said it was his turn to smell this. When that failed to get his attention, she shoved a bit harder and broke his concentration. [2] "Smell this, Curls." "CURLS?!" A normally unabashable Delmont felt the top of his head redden as he stared at her, suddenly aware of the sweat and s...

The Bleak and The Pearl [SoloDark] Part 12 - The Grunkheart Golem

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  Doors to either side are locked and require DC18 DEX to open. This is a 40' by 30' research library with a 20' by 10' alcove along the south wall storing many important texts about the running of the Monolith and about experiments towards fighting the Bleak. [SoloDark (SoD): 99 Rest 16 Information + 73 Assist 41 Danger]. The books are still in generally good condition, partially because of defense system installed which was also once an assistant used in running the complex. In the center of the room is a strange stone automaton (the Grunkheart Golem, aka "The Librarian") connected to the floor with four rotating wheels that spin upon a central axis. The top wheel has four mouths and four ears and four eyes and can answer questions as well as communicate. The eyes reflect the mode/mood: red = attack, blue = processing, green = librarian, black = off. They are currently in red mode. The Librarian is waiting for a passcode to back into its processing and helpf...

The Bleak and The Pearl [SoloDark] Part 11 - On Waterfalls in the Dark, Painting the Past, and When Fighting Is Best Saved for Another Day

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Room would be 30' by 20' except for the sharp angle cutting through the eastern wall. Said angle has a secret door. [ ShadowDark (ShD), Room Contents = 2, Empty]. The room was once [ SoloDark (SoD): Secure Dream || Acquire Secret] a measurement system for the whole Monolith. Vials and dials are upon shelves and alcoves, pipes and other conduits are built into the wall. None of the equipment functions any more [SoD: Does equipment have any spark? Disadvantage: 2, No].  Roughly 80' corridor. [ShD, Room Contents = 1, Empty]. There are two alcoves showing very old and decayed artwork. Just visible with some effort [SoD, Are any details still presently visible? 19, Yes, but...] (on the left) is a shows a bright scene of dragon flies flying in the foreground while in the background a wave of darkness destroys the land [ Random Realities (RR): 5,1 --> image element of dragon fly + wave]. The second (on the right) shows a obelisk with a light floating over it while all around...