The GLOW

Arcane Agents one-sheet from Richard Woolcock and Zadmar Games
Arcane Agents is by Richard Woolcock & Zadmar Games

 


The GLOW character arcs in publication order


1996: Agent Johnny Blue

Codenamed: Demontongue

The original arc which established many of the baseline rules and assumptions, this story focuses on Arcane Order Agent Johnny Blue who is tasked with discovering what is happening with werewolves in The GLOW and why the Order Psychics cannot read the threads around it. At the same time, Johnny is being hounded (no pun intended) by his previous mission involving the dangerous Patel crime-family and the murder of an old friend. Only, a forbidden sigil gets used and Johnny realizes most other problems are going to have to take a backseat to his rapidly changing reality.

  1. 1996: Johnny Blue, Prologue & Chapter One
  2. 1996: Johnny Blue, Chapters Two & Three
  3. 1996: Agent Johnny Blue, Chapters Four and Five
  4. 1996: Agent Johnny Blue, Chapter Six and Finale

1996: Psychic Eustace Delmont

Eustace follows in Jani's footsteps while also trying to discover more about himself. Teaming with hacker Hitomi Meyer the two find themselves up against strange cults and crime families.

  1. 1996: Psychic Eustace Delmont - "Session 0," Arc Launch, Goals, Expectations, and Resources
  2. 1996: Psychic Eustace Delmont - Psychic Boy Meets Hacker Girl
  3. 1996: Psychic Eustace Delmont. Intermission #1 - Revisiting Starting Expectations
  4. 1996: Psychic Eustace Delmont, Episode 2 - Gathering Supplies
  5. 1996 Psychic Eustace Delmont. Intermission #2 - Creating The "Soulburn" Art
  6. 1996: Psychic Eustace Delmont, Episode 3 - Bad Decisions Are Made
  7. 1996: Psychic Eustace Delmont, Episode 4 - Against Ouroboros
  8. 1996 Psychic Eustace Delmont. Intermission #3 - Checking in with Rules and Such
  9. 1996: Psychic Eustace Delmont, Episode 5 - Terminal Issues
  10. 1996: Psychic Eustace Delmont, Episode 6 - Knives Out
  11. 1996: Psychic Eustace Delmont, Episode 7 - Finding Genny
  12. 1996 Psychic Eustace Delmont. Intermission #4 - Finishing Checking in with Rules and Such
  13. 1996: Psychic Eustace Delmont, Episode 8 - Odin's Favorite Son
  14. 1996: Psychic Eustace Delmont, Episode 9 - Worse Angels
  15. 1996: Psychic Eustace Delmont, Episode 10 - Tracking Dave Akari
  16. 1996: Psychic Eustace Delmont, Episode 11 - Gathering New Allies
  17. 1996: Psychic Eustace Delmont, Episode 12 - Scrap in the Scrapyard
  18. 1996: Psychic Eustace Delmont, Episode 13 - Moonblink
  19. 1996: Psychic Eustace Delmont, Episode 14 - Crow Boy Meets Hacker Girl (Again)
  20. 1996: Psychic Eustace Delmont, Episode 15 - Meetings
  21. 1996: Psychic Eustace Delmont, Special Intermission - The New Outgunned Book Is Now on Backerkit
  22. 1996: Psychic Eustace Delmont, Episode 17 - Storming the Villain's Villa
  23. 1996: Psychic Eustce Delmont, Episode 18 - Hacker Girl Meets Mantis Girl
  24. 1996: Psychic Eustace Delmont, Episode 19 - Alright Ramblers, Let's Get Ramblin'
  25. 1996: Psychic Eustace Delmont, Episode 20 - Heading Up
  26. 1996: Psychic Eustace Delmont, Episode 21 - The Nurse House Calling the Doctor
  27. 1996: Psychic Eustace Delmont - Recap and Trivia

About The GLOW metaseries


The GLOW is the Gulf-Lamark Ordinance, a mega-city spread from the eastern coast of Mexico to the western coast of Florida. Powered by the Lamarkian Process, aka The Harrowing, it derives its vast amounts of energy by extracting and torturing spirits. Officially, only the spirits of long dead creatures contained in petroleum and other post-organic materials are used. In reality, hints are that things are much darker underneath...

The GLOW is soulburn, a glowing gas released by The Harrowing that covers much of the GLO in a constant neon-light of blues, oranges, pinks, and purples. In The GLOW, magic has returned.

Dr. Jeffrey "Hell" Lamark and his Witches Three have disappeared after founding the process and the city and now the Arcane Order and the Lamarkian Society are tasked with running an impossible city and its half-billion people.

Order Agents are powered with sigils made by combining soul-ash (the remnants of soulburn) and arcane ink harvested from a strange cephalopod species whose secret was only known by the Witches Three. Order Psychics read the threads-matrix to try and control the ever blooming chaos but controlling it too tightly violates the Caveat. Order Mages and Witches manipulate elements and symbols to support the Agents.

Aether-tech is the hybrid of soulburn based energies and cutting edge technology far beyond the rest of the world.

All the while, other nations and agents try to get access to the secrets behind the The GLOW in a constant battle where Lamark's vision continues to spread and reshape the history of the human race.


The GLOW frequently uses characters, themes, places, and events from my other solo play series but always as an alternative variation. Good characters might show up as bad. Bad characters might show up as good. Themes might be turned on their head. This is on purpose.

Unique at the time of its start, "The GLOW 1996: Agent Johnny Blue" was not only the first time I used paid stock art for this blog but Dean Spencer's stock art was used as a key oracle with each chapter including at least a passing nod (and sometimes a full scene) dedicated to one piece of art.

The GLOW is played using Tricube Tales, a custom hack of Tricube Solo, and a mixture of one-sheets including Arcane Agents (the core), The Champions of Fenrir (to handle werewolves and other lycanthropes), Maidenstead Mysteries (for Eustace "Nurse" Delmont), and others as needed or when it makes it more interesting. All historical, social, scientific, and magical facts/tropes are subject to wild inaccuracies. It is Dr. Hell's fault.

CONTENT WARNINGS: The GLOW metaseries makes frequent refrences to smoking, drinking, drug abuse, cosmic horror, spiritual torture, various levels of violence, gore, abuse, and general questionable morals.

As is true of my solo playthroughs, The GLOW embraces a reality where queerness in general and self-gender-actualization specifically is considered a norm. It ignores any possible objections that might have arisen to these facts. It also ignores or outright refutes the majority of racism and sexism with no care for anything like historical accuracy. This is a world of bad people doing bad things and good people doing bad things but it will always spark joy and should not be considered anything like an accurate potrayal of its area/time. While The GLOW is set in a Judeo-Christian reality by the nature of souls and how they are portrayed, absolutely no moral claim is made on this behalf and everyone is warned that the reality of its spiritual warfare is going to be more HP Lovecraft than CS Lewis.

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