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Showing posts from December, 2024

Upon The River: Carlston Dale, August Maybe Not [English Eerie] [One-Shot]

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Art by Doug Bolden but see Credits for more explanation. Previously... Ivy has thrown herself into the river as a sacrifice. Jules has a fit and slips further away. The piping gets ever closer as Carlston's grasp on sanity weakens by the hour. Either the sun has ceased to rise or time is stretching out. The stars and the moon are different than what should be over the English countryside. About Upon the River August 1921: Carlston Dale takes his dying fiance on a trip down a idyllic river so they can have the honeymoon they will never get to experience. Things go wrong when they wash up upon a riverbank where the rules have changed and things move in the constant fog that always blocks the horizon. Content Warnings: Mild tobacco use, mild drinking, death, some cosmic dread... Upon the River is played using English Eerie scenario "The Lost River" (with obvious nods to Algernon Blackwood's "The Willows," as will be obvious). No addition...

Upon The River: Carlston Dale, August Maybe [English Eerie] [One-Shot]

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Art by Doug Bolden but see Credits for more explanation. Previously... Geoff has died due to a strange illness. Jules has ceased responding. Ivy is now refusing to leave the river's side. Strange piping can heard. The constant damp has decayed the food. Carlston and Ivy turn to each for companionship, but after Carlston has learned the stars are wrong, his grasp of reality is shattering. About Upon the River August 1921: Carlston Dale takes his dying fiance on a trip down a idyllic river so they can have the honeymoon they will never get to experience. Things go wrong when they wash up upon a riverbank where the rules have changed and things move in the constant fog that always blocks the horizon. Content Warnings: Mild tobacco use, mild drinking, death, some cosmic dread... Upon the River is played using English Eerie scenario "The Lost River" (with obvious nods to Algernon Blackwood's "The Willows," as will be obvious). No additiona...

Solo Review, Part 2: Continued Exploits on the Island of Nesila & testing out HexRoll even more [Old School Essentials] [SoloDark] [Recap ish]

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Continued Exploits on the Island of Nesila I figurd it would be fun to go around and use my realizations about how I would play with HexRoll learned from last time and keep the story going for at least a little bit longer. I have not fully explored the island, yet, but were already starting to see several coastlines. That being said, I had not yet set foot in a dungeon and that is the point of OSR style play, especially low level play. I am going to need to do some delving since no matter how well the town and wilderness hexes do or not work, in principle those are mostly flavor to explain why a dungeon is there. First, the Conversion Looking at the monster stat blocks, the stat blocks were derived from  Old School Essentials so I sent my poor six heroes through the painful process of being converted. I did not use any kind of "official" SD → OSE converter sheet. I just went, "They have +2 to STR, they get +2 to STR." The exception was the Thief ...

The Bloody Hands REBIRTH: The Stone Crack'd 04 - The Troubled and Rancorous Relationship of Tyv and Jorn upon the River Lumin [Tricube Tales + Mythic] [Recap]

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"Jalmar leaps and rapidly climbs the slippery stone..." Image © Dean Spencer   Previously, on the Stone Crack'd... The journey across the Shallow Plains is fraught with rain and soured feelings. As the team pushes south and west, they stumble upon the ruins of a village. Investigating this leads Arden to a site where an ancient curse plagues the tomb of one of the last great wizards. Arden battles against and freeing the land, though now he is drained and tired. What's more, a strange mystical voice is calling Arden from some distance away. About The Bloody Hands The once great Khelia Empire has crumbled due to a long war between mages (The Troubles). After five generations (roughly a century and a half) a new technology has been developed: The Veil. Its anti-magical properties allow the remnants of the empire to rebuild without the threat of mages and their creatures of darkness they used to lay waste to towns and cities. Now the Arcane Order employ...