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Showing posts from April, 2025

Small Update: Doug Alone Will Return May 9

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  A Short Hiatus It is nothing too worrisome, but the Doug Alone actual plays will be delayed for three weeks. We are reaching the end of the Spring 2025 semester. As an academic librarian, there are a lot of final tasks before finals and then finals. I have usability studies and updates and various things to work on. This year has a particular flavor of expediency, but more on that on some future date.  I am still playing through The GLOW and Larsson the Maudlin but I'll just post-date those. Gives me more time to break up sessions into half-hour bits and play though in the short bursts of time I have mental (and physical) energy to be creative. Larsson is most likely about to be converted to Advanced Fighting Fantasy  while a Larsson clone - we'll call him Darling, maybe - might continue the D100 Dungeon  route.  My hope is generate a week or two's worth of content in those three weeks so when I do return I have a bit of a build up which always helps me to s...

Larsson the Maudlin, Quest 3: Tyren Needs some Armor [D100 Dungeon] [Recap]

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Another dive into the same dungeon. I'll keep most of this post short. You can skip to the bottom to see the link to the playthrough notes. I am going to experiment with ways to display those effectively just straight into the blog next time around [and if it doesn't work, expect more of the same]. We'll introduce a bit of lore and then talk about the two most significant fights but overall these training quests are just warming up. Tyren, Dale, and Roker Hatch a Plan As the month swung later, Tyren Maud could not help but note that Larsson "The Maudlin" was starting to simply become Larsson Maud. Lars' sighing depression and swinging of sticks around as a poor substitute for a real sword has dwindled. In fact, he has been carrying around his axe and trying to get volunteers for the reforming a night watch. Not that Fairhope needs such a thing, but it does not do to discourage your young cousin too much. And so, Tyren called upon Dale...

The GLOW 1996: Psychic Eustace Delmont, Episode 13 - Moonblink

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← Previous Arc Session |[ ↑ Arc/Campaign Page ]| Next Arc Session → Hide Prep Phases Hide Notes/Commentary     "Previously..." and Campaign/Arc Summary The GLOW 1996: Psychic Eustace Delmont Episode 13 — Moonblink Getting the Green Lady up and Running Green Lady vs the Two Blues Twenty Mannequins in a Line Doug's Commentary Mechanical and Story Notes Credits Taxonomy and Technical Data Previously, on The GLOW: 1996 Psychic Eustace Delmont After a fight in a scrapyard, the team has gotten the pieces to fix the Green Lady. Elsewhere, Eustace has returned to Earth and is attempting to regain control of his own destiny. About The GLOW: 1996 Psychic Eustace Delmont Eustace Delmont is a psychic on the cusp of "graduating" into a full-blow Field Psychic. He requests his right to Walk, a brief period of freedom to encourage psychics to see the other side o...

Larsson the Maudlin, Quest 2: Arming Tyren by Going Past the Door [D100 Dungeon] [Recap]

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Normally when you play D100 Dungeon , you enter into these single-use nowhere dungeons that represent a kind of combined possibility state of a number of largely symbolic rooms/places. It is perhaps an irony that a game that has a d100 table of weapons that rarely differentiate more than a couple of points — a maul vs a morning star is mostly a matter of one taking a bit more to repair — has a lot of rooms and spaces where only a few have any real distinguishing marks. This has improved as the books have gone on but in the base set experiences — essentially what was played in the first episode of this arc — mostly only the Green/Geographic rooms have true character. Blue depends on the quest. Red brings a guaranteed fight. For the rest, it is effectively a d100 table of how many exits and if those exits have doors. While contemplating this, and wanting this to be a fairly Doug -style playthrough, I thought a fun twist might be to have all the Training quests be handled a...

The GLOW 1996: Psychic Eustace Delmont, Episode 12 - Scrap in the Scrapyard

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← Previous Arc Session |[ ↑ Arc/Campaign Page ]| Next Arc Session → Hide Prep Phases Hide Notes/Commentary     "Previously..." and Campaign/Arc Summary The GLOW 1996: Psychic Eustace Delmont Episode 12 — Scrap in the Scrapyard Rooting for the Rotor Control The Return to Antioch Doug's Commentary Mechanical and Story Notes Credits Taxonomy and Technical Data Previously, on The GLOW: 1996 Psychic Eustace Delmont After the death of Eustace, Hitomi has started to gather a team of specialists that can help continue the mission. Genny Yusuda is an ex-commando and now gun-for-hire that has put aside monetary considerations to do what is right. Nemesio Jones — helicopter pilot, mechanic, and nerd — is an old friend of Genny's that has joined in. Finally, the street-punk monk Varvara Clean — known for using artificial meditation-enhancing moods — has brought her own blend of street ...