Gareth Hendrix and the Bunker Bigfoot: Post-Campaign Thoughts
The short Gareth Hendrix and the Bunker Bigfoot campaign came to an end today and so I spent a bit going through the older posts and cleaning them up a bit, tweaking some things, just broadly editing them. I tend to play either one shots or campaigns that are a bit more open ended so it is a little bit interesting to be in a place where I can comment on the whole rather than just a part.
Let the Dougiest of -- Doug's Notes -- commence!
-- Changing the Rules --
The most important part of this campaign was finding a way to take traditional elements of a roleplaying game—fights, hitpoints, skill checks, equipment—and instead make most of those things { rolls | checks | tests } about the story itself rather than the characters in the story.
I sometimes dropped some nods these changes as the campaign was going but here is a rough overview:
- Gareth Hendrix could not die. In fact, no character could die due to running out of Resolve. Tricube handles it differently, anyhow, but had I been playing with hit points or stamina or whatever it would have been the same. Resolve was used to track a character's ability to remain in control of a scene and/or control of themselves within the scene. In the game world, this was "explained away" by Gareth's ability to self-heal even beyond a normal werewolf but death was only to show up for characters if it was time for them to die.
- Game mechanics and combats and skill check type rolls were subsumed into the story itself. They were hidden behind what was written. Winning a "fight" meant the story was going the way the character wanted it to go. Losing a skill check might mean something unexpected was brewing.
- "No" was almost always a "yes" from a different angle. With some exception, if I asked a yes/no type question the idea was that both were yes. Just the "no" answer was a yes that went against the assumption. Something was added to the story either way.
- Likewise, failing a roll was essentially never allowed to be turned into a narrative dead end. A failed roll was less about saying that a character did not succeed but that their success was in a way they had no control over or disrupted their expectations, "Something else takes lead, here." The most obvious example of this is when Gareth is searching to find out about the Trouble and fails to get a success. This meant that Gareth's assumption that there was a certain type of Trouble was wrong. Had the Trouble been real but Gareth found no clue then it was a boring answer for this type of game.
-- Things I Liked --
-- Things I Might Not Like As Much --
-- How It Started --
It was meant to be a goofy story about a washed out, newly adult werewolf dealing with his mean father's cowardly pack going bonkers while a bunch of over the top bigfoot hunters showed up and started posting photos of panicking werewolves as the best and biggest proof ever of the 'Foot. A love letter to my home town that also just waded straight into all kinds of in-jokes and stereotypes.
By the time I sat down to write the session 0 post to the Bunker Bigfoot story, the original silliness was already getting absorbed into my tendency to dwell on a particular type of folklore-laden Southern-noir Weird. That's ok. Write what you know and all that. Make a stupid story a stupid metaphor for isolation in a small town. The "Bunker Bigfoot" title remains the primary artifact from that era of the story writing process.
In an alternate universe, maybe I focused of the story of a more varied cast of retired werewolves in a kind of witness protection program having to rely on the young lay about, do-nothing werewolf to stop a cheesy reality show from finding out their secret. In that alternate universe version of this campaign, the vibe would be something like the early works of Christopher Moore: Lust Lizard of Melancholy Cove, etc. Jokes-y dumb humor with shenanigans, loser romances, trysts, back stabbing, and all that.
In that story, it might have been Lou Garou instead of Gareth Hendrix. He might have been a bit older (early 30s) and the whole Jack Fall bit would have definitely been a bit goofier.
It could be a fun story to play. One I have kind of already played in a completely different way. There's the Fiasco playset: The Beast of Sucker Creek. There are no werewolves inherent in that one but it's Fiasco. There *could* be werewolves.
By the time I got to the first session, the silliness was dwindling fast. The set-up of the drone (which did get a kind of silly call back later) was a last attempt before the whole mini-campaign turned into roleplay-induced therapy for me. Tommy talking about butt touching and beer drinking.
That ending of that first session was the final nail. "Like he was still sixteen, like he still had dreams of leaving Bunker behind. Fleeing the pack. Fleeing the wolf. Not feeling trapped by whatever all this coming down might be...the two laugh, for a minute, man and wolf. Like the world is not coming to an end." After typing that, and kind of falling in love with that Gareth who was floundering to know he was (and later we find has trapped himself because he afraid of what he might be become), I went back and used my own photos to illustrate that post.
Second session had drug abuse, a potentially brutal werewolf fight, some confused sexuality I immediately regretted, and a scene of child abuse. Lou Garou was dead, alas.
-- Where It Might Be Going --
Honestly, nowhere. I feel comfortable with retiring the majority of the characters and storylines. Sometimes ups outnumber the downs and I hope it goes well for all the Bunker idiots.
One possible exception is that I thought it might be interesting would to do a similar writing experiment as this one, maybe a little more action focused, and have found footage style featuring Jack Fall and his new wife Lucy (Gareth's mom). Written as a transcript for the show. The idea would be some future YouTube or TV series and all the rolls and oracles would be what's on the screen. Maybe with mechanics built in to represent running out of batteries, losing daylight for the shot, problematic locations, interference from people in the background, etc. Probably not.
As for Gareth, if he ever shows back up again, it will likely be as a legend discussed by others. The giant white cryptid that glows under the moon and sighs about all of his life choices. As always, I am full of ideas but sometimes it is best to wait and see how they grow. Give them breathing room. I did with this story and I got something I did not expect.
Comments
Post a Comment