Fourth Wall Break #5: Progress on Backend Tweaks, New Campaign, Updating a Framework
How it started...
That's a snippet of what the HTML/CSS looks like on the average post on this blog. A long rambling swirl of spans and styles and breaks with tables and other HTML elements added to handle image and some other things. It's nice in a "don't worry about it" sort of framework but pretty awful when I try to build in special colors or themes to help make a post readable and to add in solo-play-centric functionality.
The more recent posts have used paragraph tags from the start so will be easier to at least ctrl-f to add in line breaks and such to the back end but the older ones will take time to convert and will look a bit messy on the way down.
In my most recent out-of-nowhere campaign - The GLOW 1996: Agent Johnny Blue - I have been building up a more reasonable HTML process with extra CSS that looks more like this:
This allows for things like having footnotes directly linked, having pop-ups over some text elements like mechanical notes, having different background shades and font colors. There are also more unicode elements to show off dice results and such.
The downside is that those elements take a bit longer to code but once I work out some additional elements to cover most cases then it becomes a lot easier to build something like a python script to insert needed HTML elements. I can build up my stuff in a text editor along with some formatting stuff and then run the script to generate a file that spits out what I need.
I am taking the time to also add in some sections (and about field towards the top with "previously..." and "about" info along with things like content warnings) and better alt tags and such (along with better attribution) for images.
I will likely aim for an average 1-2 "improved" posts a day for the older content [starting with most recent] and I work out more kinks and frameworks then start posting new content in the older series.
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