The GLOW 1996: Psychic Eustace Delmont, Episode 3 - Bad Decisions Are Made
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The warehouse drone brings boxes down Image — Dean Spencer |
- "Previously..." and Campaign/Arc Summary
- Making Some Jobs
- The GLOW 1996: Psychic Eustace Delmont Episode 3 — Bad Decisions Are Made
- Doug's Commentary
- Mechanical and Story Notes
- Credits
- Taxonomy and Technical Data
Previously, on The GLOW: 1996 Psychic Eustace Delmont
About The GLOW: 1996 Psychic Eustace Delmont
Eustace Delmont is a psychic on the cusp of "graduating" into a full-blow Field Psychic. He requests his right to Walk, a brief period of freedom to encourage psychics to see the other side of The GLOW. He tries to finish his long-time partner Jani Blum's final unfinished mission: to find a mini-disc and crack open the Patel crime family. He meets Hitomi Meyer, a criminal hacker. The two are now on the run between a powerful crime family and an even more powerful adversary: The Order and its plans for Eustace.
Content Warning: Occasionally very foul language, lots of smoking, quite intense violence, drinking, gambling, non-graphic sex, drugs, criminal behavior, and black magic. The GLOW is a world of spiritual torture and weird horror.
This post is in the standard Doug Alone post style. See Anatomy of a Post for more details.
Attribution for the tools and materials used—including the splash art—can be found in the Credits below along with some details.
Making Some Jobs
Similar to how I did the other dimensions through the Swirl with The Bloody Hands, I am going to create multiple missions here with the idea that I will start out focusing on one and possibly only focus on that other one. The others might show up as backups, background info, and so forth but mostly they are just flavor. The GLOW is a big place — bigger on the inside — and there are dozens of such intrigues brewing.
The method broadly used will be essentially as described in Kevin Crawford's Cities Without Number. 2x Mission Tags. A couple of mission type rolls. Then go back and pick out elements from the Tags that would make the most sense. Toss in a few references to the Cyberpunk 2E GMA deck if I need further prompts. The mission that gets picked will likely get a few details added from either Dicegeeks or Augmented Reality as needed.
- Mission 1. Tags: 36 Crooked Fixer [Supposed supplier is up to something]. 12 Beleagured Locals [People are being pressured by outside forces]. Mission Type: 9 Theft . Patron → 8 Community Leader. Biggest Obstacle → 6 It's extremely easy to track. Valuable to patron? → 10 Patron needs it to complete something. Twist? → 6 Taking it will hurt a sympathetic group.
- Mission 2. Tags: 40 Feckless Idealist [Someone with strong ideals but no common sense]. 76 Roaming Raiders [Nomadic raiders are involved]. Mission Type: 6 Sabotage. Motivation → 3 Distraction. Patron → 6 Past victim of target's owner. Defense? → 6 Well fortified location. Target? → 4 Important piece of equipment. Owner's need? → 8 Sign of Trust from a Major Ally. Twists? → Spread over several locations.
- Mission 3. Tags: 16 Biological Weapon [obvious]. 33 Criminal Cop [Also obvious]. Mission Type: 2 Espionage. Patron? → 5 Local elder protecting the district. Profit? → Grants access to invite only business. Obscure? → 1 Almost no one knows it exists. Why Guarded? → 6 Treachery against a seeming ally. 17 → Stealing it will enrage a third party.
Almost immediately the idea to combine elements of the first two together comes to mind. Then the third can be something like a blueprint for the next job, the one where they work towards getting revenge against Dave Akari (which might be AFTER the Turning Point but is coming).
If we combine the first two we get a kind of interesting stewpot. There is a insular community within a community. A cult who believes that the place they are is their home [divinely granted]. Protected, perhaps, or at least accepted, by the community at large. I like the idea of a cult who pushes back against the Soulburn. Old World Pagans. Gas masks. Filtered rooms. Googles. Growing their own food in gardens with filtered air and runes to to purify. It won't work entirely. Some of the very magic they hold to is powered by Soulburn. However, they are growing stronger and more desperate to defend their land (all a lie based on some half-assed 1960s death cult type prophet). The end game is fight back against "The Man" — Lamark Society, The GLOW, just some sense of "Them" — and they have tried to get a cache of weapons. A shady dealer took their money is now not following through. Partially because the weapons could be tracked back to them. The cult is willing to pay $3 [note, in game terms, in real world turns it would be a couple thousand] to get the weapons. They have new towers that are more effective at stripping out the Soulburn and are setting those up. Disrupting a lot of people's lives in the area.
On the other hand, one of the ex-cult members is trying to take out the cult before they can make things worse. Destroy these new towers. Only, destroying the towers is just to be a distraction to pull the heads of the cult aside while the ex-member does something.
The Cult's Name? [c60] Meteor Strike. [c50] A thief holding a knife (?). The Knives of the Fallen Star. The leader? [c14] Magnus Odinson. The ex-member who wants revenge? [c16] Anastasia Yuma.
We'll build up more details as we need.
The GLOW: 1996 Psychic Eustace Delmont. Episode 3 — Bad Decisions Are Made
Setting the Scene. Street Kids Pull a Fast Juan.
Date: Friday, May 31, 1996.
Time: 11:23am.
Place: Juan Uno's Cafe, On the Outskirts of Pensacola.
Expected Scene: E+H meet Juan to find out about jobs.
Scene Test: 1. 2d10 = 6 + 4. A major twist/complication. [c82] Someone close is abducted. [c84] Icon of a man emitting rays. [c87] Gang Wars.
Actual Scene: As Eustace and Hitomi enter Juan's, a gang shows up and kidnaps Juan before Hitomi can make contact. Eustace will sense the danger and might be able to intervene.
Well, maybe never mind about those jobs. Is this a new gang to the group? (Even) → c45 Yes? So yes, but maybe a known associate of someone else we've met. Ah, the crooked fixer. He knows the Knives have put a job to get the weapons and so is targeting a well known person who might be arranging the job.
The gang hired by the fixer (Urban Tribes from Augmented Reality): 23 Shaolin 06 Dragons. 75 Androgynous 33 Parkour 48 Pranksters. 72 Find and sell corpses to body banks. 44 Allied to... 89 Fractal 30 Apocalypse. 30 Rastafarian 10 Info-Socialist 42 Boosters. Who are 20 Premier suppliers of street-level premier pheremones.
Basically these are "kids" who dabble mostly in pranks and mischief, avoid real drugs or violence. Not a threat in the least.
Why did they take the deal from the crooked fixer? [c43] Ponder [c109] Stealthy [c107] Freedom. They owed the fixer some money and he has agreed to let them off the hook if the do this.
SCENE SOUNDTRACK: Karl Casey's White Bat 44 which just dropped this last week or so.
Let's get one "sensory detail" for flavor: [c58] Rain drumming against...
Street Kids Pull a Fast Juan.
Date: Friday, May 31, 1996.
Time: 11:23am.
Place: Juan Uno's Cafe, On the Outskirts of Pensacola.
The cab drops them off right as the rain hits the parking lot of Juan Uno's Cafe. Hitomi had explained to Eustace that Juan tends to be a bit moral as far as job scouts go — moral for The GLOW at least — and she had racked up a decent amount of good graces with him. He knew the kind of jobs that she would take and made sure not to tempt her with stuff she liked to avoid. Though, money was tight enough lately that she had been willing to bend a few personal rules.
"Juan?," Eustace had asked.
"Yeah."
"Uno?"
"Yeah.
Eustace kept waiting to see if she would crack a smile but after a moment said they should probably call a taxi. There is an irony in stealing a motorbike the night before a rainstorm was predicted to sweep across the area.
As Hitomi steps under the eaves of Juan Uno's cafe, Eustace pivots and stares at shapes coming out of the rain. Street punks dressed in loose fitting clothing, heads shaved and bodies thin enough that their faces blend together. He feels no animosity coming from them but still he can tell they are up to something shady. He reaches out to grab one and the kid flips over him as the other start leaping over barriers and diving over the fence that leads to the courtyard. [1]
"The ShaoDra? What are they doing here? Come on!" Hitomi takes off running through the front door as the inside erupts into chaos. At this time of day, Juan's is pretty much just a lunch spot. A lunch spot currently compressed indoors as the famous courtyard is being drenched by rain water. One of the best places near P'cola to get a Cuban sandwich or spicy sushi with a variety of tea and cofee drinks. At least for the daytime customers. The other customers tend to be more nocturnal. Now, all those hungry civs getting sandwiches and tea are currently having to deal with a half-dozen Shaolin Dragons as the bald youths knock tables aside and toss lunch trays at Juan's bodyguards, a pair of beefy men who usually don't need to go into full work mode until much later in the day.
Entering into the dining room, Eustace sees a guard pull a gun and start to take a shot and dives over to grab the the arm. The gun goes off while Eustace is shouting, "They are just kids, stop!" A shout of pain lets him know he did not make it in time. The bodyguard goes to shove Eustace aside but Eustace takes control of the situation. "Arcane Order! Everyone WEAPONS DOWN!" The declaration of being with the Order does the trick as the bodyguard drops his gun and both stand back. [2]
Hitomi already has the ShaoDra member in her arms. A young woman. Maybe nineteen if that. Holding her arm as her biceps bleed out. A few inches to the right and it would have been a center-of-mass wound and much closer to fatal. The ShaoDra's skin a light brown with black eyes showing pain. Like the rest, head is shaved but stubble shows dark hair. "Uncool. UNcool. UncOOL," she says. [3]
"You said that, sweetie," Hitomi says, defaulting to the same big-sister mode she uses with Bee. "Nurse, she's hurt."
Eustace bends down beside her. As he starts seeing if he can tend to her wound, another shout is heard from the back. Hitomi recogizes it as Juan's voice. The next thing she knows is he is being carried out a side door by the other ShaoDra. A van pulls up. The letters F A on the side in strange grafitti. She recognizes this calling card as well. Fractal Apocalypse. More kids playing at street punks by way of modifying and amplifying natural hormones and pheremones. Kidnapping is not on either group's CV. The bodyguards, still respecting Eustace's command to not pull weapons, run outside to try and stop the van.
"Look at me...Darya. No, you prefer BrokenRecord. Look at me. I'm going to bandage your wound, ok?" After a minute the bleeding has stopped and gentle psychic persuasion has helped to block the pain. [4]
"Thank you. Thank you. Thank you," Darya/BrokenRecord says.
Hitomi squats down beside her. "BrokenRecord, did he say?" Then waits while the younger woman says "Yes" three times. "Ok, BrokenRecord, why in the fuck did your friends just make the massive mistake of kidnapping someone like Juan?"
Setting the Scene. Fractals within Fractals.
Date: Friday, May 31, 1996.
Time: 12:24pm.
Place: On route to the Fractal Apocalypse's Warehouse.
Expected Scene: Hitomi comandeers Juan's car and her, Eustace, and BrokenRecord go to try and find out what is going on.
Scene Test: [c47] 7. 2d10 = 8 + 5. Minor complication. Catalyst is "Your Hardware Is Recalled." Keeping that more "minor" I'm just going to say it means that Juan's vehicle is in the shop so they are having to borrow one of the bodyguard's cars. Does he let them take it without going along? (Bad) → [c72] No. So they have a bodyguard along with them. Who? Julian Shame. Pulling another card [c74] we get a badge, a nose, traits of "Diligence" and "Pride". Big guy. Bigger nose. Ex-cop. Left the force because of his pride. Likes to take care of his plants and the plants around Juan's.
Actual Scene: The four people are en route to the FA warehouse, including an ex-cop who takes his job very seriously.
I don't think we need a lot here. Just a brief "lore dump" type scene before getting to the warehouse itself.
Eustace gets one Adrenaline from that last scene.
Fractals within Fractals.
Date: Friday, May 31, 1996.
Time: 12:24pm.
Place: On route to the Fractal Apocalypse's Warehouse.
Hitomi has been catching Eustace up on the details. The Shaolin Dragons — ShaoDra by most folks' shorthand — are low level wannabe Buddhist punks who mostly engage in parkour and skating to achieve oneness with the city. Chief money making endeavor is corpse detail. They gather up dead bodies from war zones, old apartments, and the underground. Some they return to kin. Some they sell to scientific research. All they give blessings and purifications. Most tougher gangs have a broad truce with the ShaoDra. In fact, violence against them is considered very bad form.
The Dragons team up with the Fractal Apocalypse — F A, pronounced Eff, Ey? — Rastafarian jolly mollies getting off on their literal own supply. Taking human hormones and pheremones and piping them through various tech and magical enhancements to great moods and vibes. Real life love potions coming with self-affirmations. Both are found in a warehouse run by the FA. A day job of sorts providing some cover. Not even the MUNI cares to bust them, they are that harmless. Hell, good vibes and cleaning up dead bodies puts them generally in the helpful category.
"The thing is, they just openly snatched Juan. He fits a particular place in the The GLOW. He gets people jobs that have a...moral elements. Moral for The GLOW. It's his major trade. Small community getting sick because of corp waste. People who betrayed their crew. Realtors who made land grabs. Generally, if you have the slightest excuse for violence, Juan can shop it. This means his jobbers are folks who consider Juan to be a bit of a saint. Lots of rough folks who do terrible things on a redemption arc. Trying to buy a bit of their soul back."
"Dangerous people who might consider an attack on Juan a one-way ticket to hell. Literal hell," Eustace fills in.
Eustace is in the back of Julian's car. Julian Shame. Ex-MUNI. Got dishonorably discharged after he refused to go light on a man who preyed on an orphanage despite a lack of evidence. Took up with Juan and takes it personally. Drives a rather sensible car. No aetherware. No hedge magic touch-ups. Petroleum burning.
Next to him is BrokenRecord. She is in her vibe. FA enhanced happiness. If Eustace had to make a guess, the feeling of see a new kitty cat. Or a sunny day after a storm. She leans forward and touches Eustace in this Gnole-enhanced fingers. "Nice fingers. Nice Fingers. Nice fingers."
"Nuh uh, sweetie," Hitomi says from the front passenger seat. "Those fingers are claimed. I got my teethmarks in that one."
Foxteeth, Eustace thinks. Then tries to shake his head. So many psychic threads are weaving around Hitomi that she appears to glow green brighter than the murky daylight outside. Shapes dance along her face and hair. The rain has stopped but the clouds threaten more for the afternoon.
Julian, taking directions from Hitomi, finally speaks. "I though Order Agents tended to dress a bit...spazzier, than that." Referring to Eustaces sleeveless shirt and workman's pants. He has not yet made up the loss of his coat to Bee.
"Not an Agent."
Hitomi, in the front seat, is a little surprised to see Julian — a big man with a bigger nose, who once removed a hyped up street sam's chainsaw arm by bending said chainsaw arm into a seemingly impossible geometric configuration — start to sweat. Like many folks in The GLOW, she has heard of Order Psychics. Also like many, she has taken them as a type of cryptid. A fairy tale. The MUNI know better. They have seen burned out husks of people after their minds have been removed.
Julian, fighting hard to keep the quiver out of his voice, asks, "Don't you people wear fox masks?"
"Sometimes, when we want people to be afraid."
BrokenRecord starts talking, in triplicate, about pretty little foxes as the car turns down an alleyway well decorated with colorful grafitti and a couple of watchers pretending to be unhoused drunks. Hitomi holds up her hands in American Sign Language for F and A and then nods at BrokenRecord in the back. One of the guys taps three times on a grating and the car turns left. The Fractal Warehouse is in front of them. [5]
"Remember," she says, "We aren't shooting anyone. We are going to find out what the hell is going on and then we're going to get Juan back to his cafe before any of his fans get jumpy."
Setting the Scene. Surrounded by Dumbasses.
Date: Friday, May 31, 1996.
Time: 12:41pm.
Place: In a breakroom in Fractal Apocalypse's Warehouse in West Pensacola.
Expected Scene: They get a chance to talk to the ShaoDra about what is happening.
Scene Test: [c7] 6. 2d10 = 4 + 6. Scene as Expected.
Actual Scene: As it says on the tin.
Since there is no twists to the scene, let's build up the crooked fixer who is part of the problem. Flipping over a card [c5] we get Yuito + Ouroboros as a name. I think that makes a good street name. Envy and Suave as two traits that work. Flipping over another [c23] we get a cultist and a bleeding hand. "A personal celebration is interrupted." Situation: Modified lifeforms. Smuggler's den. A third [c118] I get an alien face, a beaker that makes me think of a nuclear power plant and "A survival shelter". Combining the Verb + Ad + Noun from those cards the first combination is Remember Ghostly Legend. Another possibly combination is Trick Complex Stockpile.
Ito Oro. Goes by Yuito Ouroboros. Has an old fallout shelter as a home basement with underground storage. Throwing a party in a couple of days related to a local legend about aliens and ghosts. Oooh, like a seance to talk to the lifeforms from the Chicxulub event. Posh folks. ServiSynth sex workers. Gawdy masks and people high on the Fractal Apocalypse's supply. Only, after they sold a large quantity of their stock to him, he claimed it wasn't sufficient and threatened to send some dangerous folks [we'll make these in a second] after the FA and the ShaoDra. Know that that Knives have it out for Yuito, and he found otu they had shopped out the mission through Juan, he convinces the FA+SD to snag Juan just for a little talk [hoping to kill Juan, the FA, and the SD in the crossfire].
I'm feeling it.
Date: Friday, May 31, 1996.
Time: 12:54pm.
Place: In a breakroom in Fractal Apocalypse's Warehouse in West Pensacola.
Despite the young — around 20 at a high estimate — black man having a full foot over Hitomi, she has backed him into a corner and has a finger pointed at his face. He keeps giggling in response as she lectures him, though the artificial joy he is caught on keeps slipping as he tries to resurface. Another, younger, black man with a strong French accent is sobbing on the floor. He apparently is tripping on abject sadness. Why? No one knows. BrokenRecord has said the word "Wow" about fifteen times and Hitomi looks like she is going to snap.
"Listen up, you shitbrained dumbass. Do you have any bottled emotions that might be something like, I don't fucking know, seriousness?"
A pale woman with a shaved head, a ShaoDra around the same age as BrokenRecord, nods. Gets up and goes out. Besides Hitomi and the two victims of her wrath, you have Juan Uno sitting at a small table that just shouts corporate breakroom. Which it is. The Fractal Apocalypse is an amazingly modern looking warehouse once you get past the gutter-trash exterior. That's part of its security. That and the Artifical Bliss bombs set to trigger if you open the door without the watchdogs outside giving the signal. Any attempted break in and you will feel so happy you might never feel happy again.
Behind Juan is Julian, puffing himself up to look extra big. A hand is clearly on his gun in his holster. He has taken Hitomi's command to not shoot anyone — and his fear of Eustace keeps him extra in line — but he has the rough ok to make it seem like he is. Eustace is at the door and keeps glancing out at a warehouse bot in the constant motion of moving boxes around like a strange cross between a spider and a sloth. It seems to just be shifting boxes without meaning, but surely it is doing...something.
Laughter is Banshee McCready. Sadness is Vorpal Spark. The pale bald one was Varvara Clean. Her accent, based on the two words she has said since they entered, demanded to see Juan, and got brought here puts her as Eastern Euro or playing to stereotype.
While waiting, Hitomi looks around for an ashtray and, seeing none, grabs a coffee cup and sits down next to Juan and lights up. She offers one to him and he accepts. "Are you ok?"
Juan is in his 40s. Mom was Mexican and an early settler in The GLOW. Dad was a Japanese cafe owner who emmigrated in the 50s. The two hooked up and made a happy home that young Juan took offense at. Ran a rough childhood until his 20s when he took a dime in MUNI prison. Got out, found his parents had disowned him, and started his light-gray-hat business while trying to make his dad proud. Hopes one day they will try and find them.
He nods and seems to find it all a bit amusing. Hitomi has tried to explain that some potential roughs will be here before long unless they get Juan back, safe and sound, and this is all just a hilarious misunderstanding.
"A birthday party, ok? A surprise party and that was all a bit high energy to make you think you were being kidnapped. We offer your customers a free coffee drink for the disturbance. Julian backs us up and no one shoots any dumbasses despite them practically begging for it."
Varvara has returned and Vorpal and Banshee are now huffing a cannister labeled Buzzkill™ and suddenly the smiles and the tears are both wiped from their face. They go into apologies.
"Sorry, ma'am. Ouroboros had promised us to clear some debt if we brought Juan here for a secret meeting only the ShaoDra took excitement before going and maybe took too much," Banshee explains in a quiet voice completely not living up to his street name.
"Ma'am!?," Hitomi chokes.
Eustace finally tears his eyes from the ever moving warehouse bot and looks over at the group near the table. "He wanted you all to die, you know that, right?" As the group stares at him like they just noticed a large man with artificial arms has been standing there this whole time. "Oroborous, I mean. He figured Juan's fanboys would go on a murder mode and raid the place." [6]
Looking over at Julian, Eustace adds, "Yeah, I can read your mind. You are thinking of daffodils for some reason." Julian makes a high pitched whine in his throat.
"Eu, honey, are you done scaring the nice people?," Hitomi asks, recharged and ready to go back into lecture mode.
"Yeah, though if someone can explain what the hell this bot is up to, I would..."
Hitomi makes a zip it gesture at Eustace and he goes silent. To him, it looks like she has just flung a dozen green lines through the air that resettle on her face like butterflies to a flower.
"We all good on the birthday lie? We have around, oh, zero seconds to get out here and start telling it really loud. Then, after that, I am going to Juan about making sure this never happens again before Oroborous tries again."
DOUG'S COMMENTARY
February 10, 2025
I'm wrapping this up a bit earlier than I normally would but it is a fair stopping point. I am still in a fairly long recovery process from a bacterial infection in the lungs that is now largely let go but the meds have left me a bit spaced. It has been almost a week since I have been able to dedicate much mental space to playing. The sickness is a part of it. Another part was having issues — due to the sickness, but also just a lot of personal stress related to recent news — trying to come up with an interesting hook for the next part. I could have just clipped and went straight in for the Amy Patel rescue but I wanted to have at least a side mission first to give Eustace and Hitomi a chance to make some money and kind of work a storyline that might be a bit dangerous and risky but overall was a bit lighter in tone.
After spending half-an-hour, or more, going through the whole random generation arc coming up with missions and finally finding a vibe I liked I then get a major twist. It is the classic solo play experience. The random crap generated from the twist was more fun. I like the ShaoDra and the FA. I think it will make for a good couple-three more sessions of trying to protect a group of streetwise dumbasses from the true violence of The GLOW. There will be another cult, another street gang, and some weird lore development. At that point we will have something like five or six gangs and that's enough to just run with for a bit.
At any rate, forgive the brevity here but next time will start back at Juan's and will detail making plans to play a few people off each other. I'm looking forward to it. I am also looking forward to having my brain back.
By the way, a bit of trivia. I had picked the warehouse bot because originally Juan's was going to be a warehouse. Then I had of him shifting Hitomi to a cafe. I found the cafe with all the plants through a random search. Once I came up with the two non-violent street gangs the idea that one of them might run a warehouse both for their own artificial moods but also just as a side job was pretty natural. My brain fog meant I couldn't really think of a good use for it in the scene so I just thought it was funny for it to be moving boxes around at random to fit the kind of FA/SD spaced out street punk motif. Eustace was staring at it because I would have just stared at it and wondered what was up.
Spoiler: but the next major twist (if not sooner) will be our first glimpse at the other psychics. We know form the first session that they are tracking Eustace. I think we should get at least a glimpse.
MECHANICAL AND STORY NOTES
- Focus + Aware. Gets a Critical. Knows there's no danger. Brawn + Stunt to try and grab one but no successes at all.
- Only a Basic success to block the shot. He'll stop the kid from getting killed but the kid still gets shot. Smooth + Leadership with Silver Tongue. Gets an Extreme. Eustace is in control of the scene.
- [c37] Darya. Persian (and other) female name. BrokenRecord is another name so let's give her a verbal tick.
- Focus + Heal. Extreme. Boy is living up to Nurse pretty well.
- Criminal + Streetwise. She gets a Critical + Basic without even rerolling. She definitely knows the codes.
- Focus + Detect + 1 Help since it's kind of obvious. He gets a Critical.
CREDITS
The GLOW 1996: Psychic Eustace Delmont is played using Two Little Mouse's Outgunned and Outgunned: Action Flicks (especially, but not limited to "Neon Noir" and "Great Powers"). It uses Larcenous Designs' Gamemaster Apprentice Deck: Cyberpunk 2E as its main oracle.
Other sources used include:
- Zach Best's Universal NPC Emulator.
- Cesar Capacle's Random Realities
- Kevin Crawford's Cities Without Number
- Matt Davis' Book of Random Tables: Cyberpunk 1, 2 and 3.
- Geist Hack Games and Paul D. Gallagher's Augmented Realities.
ART CREDIT AND EXPLANATION
Some images © Dean Spencer. Used with permission. All rights reserved.
For info about the photo for Juan's cafe: see previous post where I went over creating new art for this series.
The alleyway towards the Warehouse: Photo by Linda Xu on Unsplash
The Fractal Apocalypse Warehouse: Photo by Ruchindra Gunasekara on Unsplash
.Taxonomy and Technical Data
- World: The GLOW
- Campaign: The GLOW
- Arc: 1996 Psychic Eustace Delmont
- Post: Episode 3 - Getting a Job
Dates Played: February 8 through February 10.
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